Goal of the Game
Race all 4 of your pawns from your starting safe house, around the board's spiral pathways, and reach the central "Safe House" (Goal) in the exact middle of the board.
How to Roll (6 Cowrie Shells)
Instead of dice, 6 cowrie shells are cast. The count of shells landing slit-side (mouth) face up determines your moves:
- 1 or 6 shells up: Move the corresponding number of spaces + Extra turn!
- 2, 3, 4, 5 shells up: Move that many spaces.
- 0 shells up: Move 8 spaces.
Note: Rolling three consecutive special rolls (1 or 6) results in a "Bust," cancelling all moves of your turn.
Entering the Rings (Concentric Spirals)
The board is divided into 3 concentric zones: the outer loop (24 squares), middle loop (16 squares), and inner loop (8 squares).
- Outer Loop: Pawns travel anti-clockwise.
- Middle Loop: Pawns enter the middle ring and travel clockwise.
- Inner Loop: Pawns travel anti-clockwise before stepping into the central Goal.
The Capture/Kill Rule (CRITICAL)
You MUST capture (kill) at least one opponent pawn with any of your pawns before your pawns are allowed to enter the middle loop! If you reach the loop threshold without any kills, you must continue to loop the outer perimeter.
Safe Zones (Crossed Cells)
Squares marked with an X are Safe Houses. Pawns here are safe from being captured. Multiple players can occupy safe houses together. Landing on an opponent's pawn on any other cell sends them back to their start!